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BATTLE BROTHERS WIKI

红装与传奇装备

Named and Legendary Items

中文译文资料快照 2026-10-08 · 翻译与来源说明

中文译文

Concept drawings of unique armor and helmets

独特护甲与头盔的概念设计图


红装(英文称 Named Items,在抱负中称 Famed Items)是一类稀有装备,具有独特外观,属性和名称随机生成,名称往往取自过去的主人。[1]它们带有红色光晕。[2]

传奇装备是独一无二的物品,能力极其强大,有时近乎魔法。[3]它们带有蓝色光晕。[2]

红装

下列表格依据游戏脚本整理了物品在游戏中可能出现的属性值,必要时列出取值的上下限。将鼠标停在图标上可查看含义,点击物品图标可打开对应词条。由于表格宽度有限,武器名称以隐藏文字保留在耐久单元格中,便于使用Ctrl + F搜索。中文模式可按中文武器名称搜索,例如“战鞭”;英文模式下则省略“Named”,例如Named Battle Whip可从“battle”开始查找。原站说明中的武器和护甲排序入口位于对应列下方带箭头的单元格中;本站这类多层表头表格暂不支持排序。注意:多数单独的红装武器词条尚未更新,主要是破盾伤害偏低,尚未体现x1.5-2的倍率。

武器

耐久值会重新随机取值;此外,还会从以下属性中随机选取两项予以强化:

  1. 伤害
    1. 基础伤害
    2. 穿甲伤害
    3. 护甲
  2. 破盾伤害(> 15时)
  3. 命中头部概率(> 0时)
  4. 疲劳上限惩罚(< −9时)
  5. 主动技能疲劳消耗

各项属性的随机变化范围如下:

耐久 伤害 破盾伤害 命中头部概率 疲劳上限惩罚 技能疲劳消耗
基础伤害 穿甲伤害 破甲效率
× 0.9 - 1.4 × 1.1 - 1.3 + 8% - 16% + 10% - 30% × 1.5 - 2 + 10% - 20% × 0.5 - 0.8 − 1 - 3


基础伤害Regular damage分为两列:左列显示对应普通武器的伤害区间;右列显示红装伤害下限与伤害上限各自可能达到的最高值。

单手近战武器

Durability Regular damage Direct damage Armor damage Shield damage Chance to hit head Maximum Fatigue Worth
⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand
Named Axe
斧(红装)
72 - 112
斧
35 - 55 46 - 72 30% - 46% 130% - 160% 16 - 32 −12 至 −6 4000
Named Orc Axe
兽人斧(红装)
58 - 90
兽人斧
35 - 65 46 - 85 30% - 46% 130% - 160% 16 - 32 −22 至 −11 2400
Named Battle Whip
战鞭(红装)
36 - 56
战鞭
15 - 30 20 - 39 10% - 26% 25% - 55% −6 至 −6 2200
Named Cleaver
斩刀(红装)
72 - 112
斩刀
40 - 60 52 - 78 25% - 41% 90% - 120% −12 至 −6 3800
Named Khopesh
镰形剑(红装)
38 - 59
镰形剑
35 - 55 46 - 72 25% - 41% 120% - 150% −10 至 −5 3200
Named Orc Cleaver
兽人斩刀(红装)
47 - 73
兽人斩刀
40 - 70 52 - 91 25% - 41% 110% - 140% −18 至 −9 2400
Named Dagger
匕首(红装)
45 - 70
匕首
20 - 40 26 - 52 20% - 36% 70% - 100% 1500
Named Qatal Dagger
卡塔尔匕首(红装)
54 - 84
卡塔尔匕首
30 - 45 39 - 59 20% - 36% 70% - 100% 3000
Named Flail
连枷(红装)
65 - 101
连枷
25 - 55 33 - 72 30% - 46% 100% - 130% 10% - 30% −8 至 −8 3400
Named Three-Headed Flail
三头连枷(红装)
54 - 84
三头连枷
30 - 75 39 - 98 30% - 46% 100% - 130% 10% - 30% −10 至 −5 3400
Named Warhammer
破甲锤(红装)
90 - 140
破甲锤
30 - 40 39 - 52 50% - 66% 225% - 255% −8 至 −8 4200
Named Mace
钉锤(红装)
72 - 112
钉锤
35 - 55 46 - 72 40% - 56% 110% - 140% −10 至 −5 4000
Named Goblin Skewer
地精尖矛(红装)
32 - 50
地精尖矛
25 - 35 33 - 46 25% - 41% 70% - 100% −2 至 −2 2000
Named Spear
矛(红装)
65 - 101
矛
35 - 40 46 - 52 25% - 41% 100% - 130% −10 至 −5 3200
Named Cruel Falchion
凶刃弯刀(红装)
47 - 73
凶刃弯刀
35 - 45 46 - 59 20% - 36% 70% - 100% −2 至 −2 2600
Named Fencing Sword
决斗刺剑(红装)
43 - 67
决斗刺剑
35 - 50 46 - 65 20% - 36% 75% - 105% −4 至 −4 4000
Named Shamshir
舍施尔弯刀(红装)
65 - 101
舍施尔弯刀
45 - 50 59 - 65 20% - 36% 75% - 105% −8 至 −8 4000
Named Sword
剑(红装)
65 - 101
剑
45 - 50 59 - 65 20% - 36% 85% - 115% −8 至 −8 4200

双手近战武器

Durability Regular damage Direct damage Armor damage Shield damage Chance to hit head Maximum Fatigue Worth
⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand
Named Bardiche
长刃斧(红装)
58 - 90
长刃斧
75 - 95 98 - 124 40% - 56% 130% - 160% 24 - 48 −16 至 −8 4600
Named Greataxe
巨斧(红装)
65 - 101
巨斧
80 - 100 104 - 130 40% - 56% 150% - 180% 36 - 72 −16 至 −8 4600
Named Heavy Rusty Axe
锈蚀重斧(红装)
86 - 134
锈蚀重斧
75 - 90 98 - 117 50% - 66% 150% - 180% 36 - 72 −16 至 −8 3400
Named Longaxe
长柄斧(红装)
65 - 101
长柄斧
70 - 95 91 - 124 30% - 46% 110% - 140% 24 - 48 5% - 25% −14 至 −7 3000
Named Crypt Cleaver
墓穴斩刀(红装)
43 - 67
墓穴斩刀
60 - 80 78 - 104 25% - 41% 120% - 150% 16 - 32 −16 至 −8 3200
Named Rusty Warblade
锈蚀战刃(红装)
47 - 73
锈蚀战刃
60 - 80 78 - 104 35% - 51% 110% - 140% 16 - 32 −18 至 −9 3200
Named Two-Handed Scimitar
双手弯刀(红装)
58 - 90
双手弯刀
65 - 85 85 - 111 25% - 41% 110% - 140% 16 - 32 −14 至 −7 3200
Named Two-Handed Flail
双手连枷(红装)
72 - 112
双手连枷
45 - 90 59 - 117 30% - 46% 115% - 145% 15% - 35% −16 至 −8 2800
Named Polehammer
长柄战锤(红装)
90 - 140
长柄战锤
50 - 75 65 - 98 50% - 66% 185% - 215% 5% - 25% −14 至 −7 3200
Named Two-Handed Hammer
双手战锤(红装)
108 - 168
双手战锤
60 - 90 78 - 117 50% - 66% 200% - 230% 26 - 52 −18 至 −9 4000
Named Two-Handed Skull Hammer
双手颅骨锤(红装)
108 - 168
双手颅骨锤
45 - 65 59 - 85 60% - 76% 180% - 210% 26 - 52 −16 至 −8 3200
Named Polemace
长柄钉锤(红装)
58 - 90
长柄钉锤
60 - 75 78 - 98 40% - 56% 120% - 150% 5% - 25% −14 至 −7 2600
Named Two-Handed Mace
双手钉锤(红装)
108 - 168
双手钉锤
75 - 95 98 - 124 50% - 66% 125% - 155% 26 - 52 −16 至 −8 3400
Named Two-Handed Spiked Mace
双手尖刺钉锤(红装)
65 - 101
双手尖刺钉锤
50 - 70 65 - 91 60% - 76% 115% - 145% 20 - 40 −14 至 −7 3000
Named Billhook
钩镰(红装)
65 - 101
钩镰
55 - 85 72 - 111 30% - 46% 140% - 170% 5% - 25% −14 至 −7 3200
Named Bladed Pike
刃枪(红装)
27 - 42
刃枪
55 - 80 72 - 104 30% - 46% 125% - 155% 5% - 25% −14 至 −7 2200
Named Jagged Pike
锯齿长枪(红装)
36 - 56
锯齿长枪
50 - 70 65 - 91 25% - 41% 90% - 120% 5% - 25% −6 至 −6 2400
Named Pike
长枪(红装)
58 - 90
长枪
60 - 80 78 - 104 30% - 46% 100% - 130% 5% - 25% −14 至 −7 2800
Named Swordlance
长柄剑刃(红装)
47 - 73
长柄剑刃
60 - 80 78 - 104 30% - 46% 90% - 120% −14 至 −7 3200
Named Warscythe
战镰(红装)
32 - 50
战镰
55 - 80 72 - 104 30% - 46% 105% - 135% −16 至 −8 2800
Named Spetum
三尖矛(红装)
54 - 84
三尖矛
55 - 75 72 - 98 25% - 41% 100% - 130% 5% - 25% −14 至 −7 2800
Named Greatsword
巨剑(红装)
65 - 101
巨剑
85 - 100 111 - 130 25% - 41% 100% - 130% 16 - 32 5% - 25% −12 至 −6 4600
Named Warbrand
长刃战刀(红装)
58 - 90
长刃战刀
50 - 75 65 - 98 20% - 36% 75% - 105% 5% - 25% −10 至 −5 4000
Named Executioner's Sword
行刑剑(红装)
65 - 101
行刑剑
95 - 110 124 - 143 35% - 51% 90% - 120% 16 - 32 5% - 25% −12 至 −6 4300
Named Pollaxe
骑士斧戟(红装)
65 - 101
骑士斧戟
50 - 75 65 - 98 40% - 56% 110% - 140% 24 - 48 5% - 25% −13 至 −6 4200
Named Estoc
穿甲刺剑(红装)
58 - 90
穿甲刺剑
35 - 50 46 - 65 45% - 61% 75% - 105% 5% - 25% −9 至 −9 2600

远程

远程武器可随机强化的属性还包括:

  1. 额外命中加成
  2. 弹药数量(投掷武器)

各项提升范围如下:

命中加成 弹药
+ 5% - 15% + 1 - 3
Durability Regular damage Direct damage Armor damage Chance to hit head Maximum Fatigue Worth
⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand
Named Reinforced Boondock Bow
强化荒野短弓(红装)
56 - 87
强化荒野短弓
30 - 50 39 - 65 45% - 61% 60% - 90% −2 至 −2 2200
Named Warbow
战弓(红装)
90 - 140
战弓
50 - 70 65 - 91 35% - 51% 60% - 90% −6 至 −6 4600
Named Crossbow
弩(红装)
58 - 90
弩
50 - 70 65 - 91 50% - 66% 75% - 105% −12 至 −6 4400
Named Handgonne
手铳(红装)
54 - 84
手铳
35 - 75 46 - 98 25% - 41% 90% - 120% −14 至 −7 5000
Named Javelins
标枪(红装)
标枪
30 - 45 39 - 59 45% - 61% 75% - 105% −6 至 −6 1400
Named Throwing Axes
飞斧(红装)
飞斧
25 - 40 33 - 52 30% - 46% 110% - 140% 5% - 25% −4 至 −4 1400


盾牌

从以下属性中随机选取两项予以强化:

  1. 耐久
  2. 防御
    1. 近战
    2. 远程
  3. 疲劳上限惩罚
  4. 主动技能疲劳消耗

各项属性的随机变化范围如下:

耐久 防御 疲劳上限惩罚 技能疲劳消耗
近战 远程
× 1.2 - 1.6 × 1.2 - 1.4 × 1.2 - 1.4 × 0.7 - 0.9 − 1 - 3
名称 Durability Melee Defense Ranged Defense Maximum Fatigue Worth
⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand
Bandit Heater Shield
强盗熨斗形盾
强盗熨斗形盾 32 - 51 20 - 28 15 - 21 −14 至 −10 600
Metal Heater Shield
金属熨斗形盾
金属熨斗形盾 60 - 96 20 - 28 15 - 21 −18 至 −13 1000
Relic Heater Shield
圣物熨斗形盾
圣物熨斗形盾 32 - 51 20 - 28 15 - 21 −14 至 −10 1000
Named Undead Heater Shield
亡灵熨斗形盾(红装)
亡灵熨斗形盾(红装) 32 - 51 20 - 28 15 - 21 −14 至 −10 600
Winged Shield
翼饰盾
翼饰盾 32 - 51 20 - 28 15 - 21 −14 至 −10 1000
Bandit Kite Shield
强盗鸢形盾
强盗鸢形盾 48 - 77 15 - 21 25 - 35 −16 至 −11 700
Dragon Kite Shield
龙纹鸢形盾
龙纹鸢形盾 48 - 77 15 - 21 25 - 35 −16 至 −11 800
Pavise Shield
帕维斯大盾
帕维斯大盾 48 - 77 15 - 21 25 - 35 −16 至 −11 800
Named Undead Kite Shield
亡灵鸢形盾(红装)
亡灵鸢形盾(红装) 48 - 77 15 - 21 25 - 35 −16 至 −11 700
Named Orc Heavy Shield
兽人重盾(红装)
兽人重盾(红装) 72 - 115 15 - 21 15 - 21 −22 至 −15 500
Golden Round Shield
金色圆盾
金色圆盾 60 - 96 19 - 27 17 - 24 −18 至 −13 1500
Named Sipar Shield
西帕尔圆盾(红装)
西帕尔圆盾(红装) 60 - 96 18 - 25 18 - 25 −18 至 −13 1500


护甲

以下两项属性都会随机变化:

  1. 耐久
  2. 疲劳上限惩罚

各项属性的随机变化范围如下:

耐久 疲劳
× 1.1 至 1.25 + 3 - 9(疲劳上限惩罚最多可减轻至−8)
名称 Durability Maximum Fatigue Worth
⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand
Hardened Leather Armor
硬化皮甲
硬化皮甲 126 - 143 −9 至 −8 2000
Plated Fur Armor
覆板毛皮甲
覆板毛皮甲 143 - 162 −11 至 −8 4000
Studded Mail Armor
铆钉锁甲
铆钉锁甲 154 - 175 −13 至 −8 4000
Named Noble Mail Armor
贵族锁甲(红装)
贵族锁甲(红装) 176 - 200 −12 至 −8 5500
Skull and Chain Armor
骷髅铁链甲
骷髅铁链甲 209 - 237 −21 至 −15 5500
Black and Gold Armor
黑金护甲
黑金护甲 231 - 262 −22 至 −16 9000
Heraldic Mail Hauberk
纹章长身锁甲
纹章长身锁甲 231 - 262 −23 至 −17 7000
Lindwurm Armor
林德蠕龙护甲
林德蠕龙护甲 231 - 262 −23 至 −17 7500
Golden Scale Armor
金色鳞甲
金色鳞甲 264 - 300 −25 至 −19 8000
Named Sellsword's Armor
佣兵甲(红装)
佣兵甲(红装) 286 - 325 −29 至 −23 10000
Alloy Plate Armor
合金板甲
合金板甲 308 - 350 −32 至 −26 9000
Golden Lamellar Armor
金色札甲
金色札甲 313 - 356 −37 至 −31 11000
Leopard Armor
豹纹护甲
豹纹护甲 319 - 362 −32 至 −26 15000
Plated Mail Hauberk
覆板长身锁甲
覆板长身锁甲 330 - 375 −33 至 −27 14000
Enhanced Coat of Plates
强化铁片战衣
强化铁片战衣 352 - 400 −39 至 −33 15000


头盔

除视野外,其余属性都会随机变化:

  1. 耐久
  2. 疲劳上限惩罚

各项属性的随机变化范围如下:

耐久 疲劳
× 1.1 - 1.25 + 1 - 4(疲劳上限惩罚最多可减轻至−4)
名称 Durability Maximum Fatigue Vision Worth
⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand
Norse Helmet
诺斯战盔
诺斯战盔 137 - 156 −5 至 −4 −1 2000
Wolf Helmet
狼形盔
狼形盔 154 - 175 −7 至 −4 −0 2000
Named Steppe Helmet
草原盔(红装)
草原盔(红装) 220 - 250 −11 至 −8 −2 5000
Skull Helmet
骷髅盔
骷髅盔 231 - 262 −12 至 −9 −2 5000
Nose Horned Helmet
鼻角盔
鼻角盔 253 - 287 −14 至 −11 −2 5000
Golden Feathered Helmet
金色羽饰盔
金色羽饰盔 264 - 300 −15 至 −12 −3 6000
Red and Gold Band Helmet
红金饰带盔
红金饰带盔 280 - 318 −16 至 −13 −2 6000
Feathered Nasal Helmet
羽饰护鼻盔
羽饰护鼻盔 291 - 331 −17 至 −14 −2 7000
Lindwurm Helmet
林德蠕龙战盔
林德蠕龙战盔 291 - 331 −17 至 −14 −2 7500
Named Nordic Helmet
北境盔(红装)
北境盔(红装) 291 - 331 −17 至 −14 −2 7500
Sallet
萨莱特盔
萨莱特盔 291 - 331 −17 至 −14 −1 7000
Heraldic Bascinet
纹章尖顶盔
纹章尖顶盔 308 - 350 −18 至 −15 −2 8000
Named Conic Helmet
锥形盔(红装)
锥形盔(红装) 308 - 350 −18 至 −15 −3 8000
Gold and Black Turban
金黑缠头盔
金黑缠头盔 319 - 362 −19 至 −16 −3 6000
Bull Helmet
公牛头盔
公牛头盔 330 - 375 −21 至 −18 −3 8000


传奇装备

武器

名称 Durability Regular damage Direct damage Armor damage Maximum Fatigue Special Worth
Obsidian Dagger
黑曜石匕首
黑曜石匕首 ∞ 25 - 45 20% 70% 用它杀死的人类会复活为行尸,为你作战 5000
Reproach of the Old Gods
古神之谴
古神之谴 90 50 - 55 20% 90% −8 最多对三个目标额外造成10 - 20点无视护甲的伤害 20000
Miasma flail 01 70x70
预言者香炉 120 60 - 110 30% 110% -16 无论命中与否,武器挥过的格子都会留下瘴气 14000
Quiver 05
放血者之触 额外造成每回合10点、持续2回合的流血伤害,可叠加 700

护甲

名称 Durability Maximum Fatigue Special Worth
Aspect of Davkul
达夫库尔化身
达夫库尔化身 270 −18 每回合自行恢复90点耐久 20000
Armor of the Ijirok
伊吉罗克之甲
伊吉罗克之甲 320 −32 每回合为佩戴者恢复10点生命值 12000
The Emperor's Armor
帝王铠甲
帝王铠甲 400 −30 将受到的近战伤害的25%反弹给攻击者 20000

头盔

名称 Durability Maximum Fatigue Special Worth
The Fangshire
獠牙乡
獠牙乡 60 −5 使佩戴者能在夜间视物,免受夜间惩罚 300
Glimpse of Davkul
达夫库尔一瞥
达夫库尔一瞥 270 −10 每回合自行恢复90点耐久 20000
Helmet of the Ijirok
伊吉罗克之盔
伊吉罗克之盔 310 −20 每回合为佩戴者恢复10点生命值 13000
The Emperor's Countenance
帝王之容
帝王之容 400 −20 将受到的近战伤害的25%反弹给攻击者 20000

盾牌

名称 Durability Melee Defense Ranged Defense Maximum Fatigue Special Worth
Gilder's Embrace
镀金者的拥抱
镀金者的拥抱 786 +25 +25 −16 击中此盾的攻击者都会受到Dazed恍惚效果 20000

获取地点

除精英勇士身上携带的装备外,可攻击的非传奇地点还可能藏有一件或两件红装。红装的出现概率为 R e s o u r c e s + 4 ⋅ D i s t a n c e 5 − 37 {\displaystyle \tfrac{\mathit{Resources} + 4 \cdot \mathit{Distance}}{5} - 37} ,其中 R e s o u r c e s {\displaystyle \mathit{Resources}} 由地点类型决定, D i s t a n c e {\displaystyle \mathit{Distance}} 代表该地点与最近定居点的距离。[4]

第二件红装的出现概率,还要减去第一次掷骰的结果(1–100)。原概率低于100%时,平均而言大约会减半;[注1]原概率高于100%时,则平均从原概率中扣除50.5%。

物品类型为武器、盾牌、头盔或护甲的概率几乎[注2]相同。类型确定后,该地点特有的每种物品,其被选中的权重是每种通用物品的两倍。

下表列出各地点出现红装的基础概率 R e s o u r c e s 5 − 37 {\displaystyle \tfrac{\mathit{Resources}}{5} - 37} ,尚未计入 0.8 ⋅ D i s t a n c e {\displaystyle 0.8 \cdot \mathit{Distance}} 加成。

名称 % 世界地图描述
强盗营地 −1 一处设有防御工事的木制营寨。匪徒在这里藏匿赃物,在劫掠之间休息,也少不了喝酒作乐。
强盗藏身处 −23 一座屋顶坍塌的废弃农庄。
强盗占据的废墟 −7 一座曾经雄伟的堡垒,如今只剩废墟。
(南方版本)这片古老遗迹的阴影长长地投在四周的沙地上。
蛮族营地 −1 几顶兽皮圆帐,是北方蛮族惯用的样式。
蛮族圣所 28 蛮族聚集于此,围绕着祭祀之地扎下营地。附近很可能有大量凶悍的北方战士。
蛮族庇护所 −22 几间简陋的蛮族兽皮棚屋低矮地围成一圈。
地精营地 −13 地精搭起的临时营地,用来栖身和囤积补给。
地精藏身处 −23 一座屋顶坍塌的废弃农庄。
地精前哨 3 地精修筑的一处易于防守的前哨据点。
地精占据的废墟 −7 一座曾经雄伟的堡垒,如今只剩废墟。
(南方版本)这片古老遗迹的阴影长长地投在四周的沙地上。
地精聚居地 33 这里通向一座庞大的地精地下城。迷宫般的坑道里,凶恶的绿皮成群出没。
游牧民隐秘营地 −1 游牧民善于隐藏营地,以避开不速之客和城邦的追兵。
游牧民占据的遗迹 −7 古老的废墟在四周沙地上投下长长的阴影。
游牧民帐篷城 23 大片色彩鲜艳的游牧民棚屋与帐篷,在沙漠中紧密相连。
游牧民帐篷 −23 一处小型游牧民营地,帐篷可以迅速拆收,随时转移。
兽人营地 −9 兽人搭起的小营地,可能隶属于附近的大部落,也可能自成一支小部落。迟早,它们会转往别处狩猎和劫掠。
兽人洞穴 −17 这座洞穴已被绿皮占据,成了一处恶臭熏天的营地。
兽人藏身处 −23 一座屋顶坍塌的废弃农庄。
兽人占据的废墟 −7 一座曾经雄伟的堡垒,如今只剩废墟。
(南方版本)这片古老遗迹的阴影长长地投在四周的沙地上。
兽人聚居地 33 大片营帐散发着恶臭,正中央那顶最大,是军阀的居所与王座厅。整个部落暂居于此,直到前往别处狩猎和劫掠。
亡灵埋藏城堡 33 这座城堡沉陷于地下,早已被人遗弃,如今却成了邪恶生物的藏身之所。
亡灵地穴 −1 一座早被遗忘的墓穴,往昔的幽魂在其中徘徊。死者在此无法安眠。
亡灵墓地 −11 人们将死者埋葬于此,愿他们长眠不醒。至少,活着的人是这么希望的。
亡灵藏身处 −21 一座屋顶坍塌的废弃农庄。
亡灵乱葬坑 3 一场惨烈战事、瘟疫或其他灾难留下的凄凉遗迹。幸存者挖出大坑,将尸体层层堆入,好尽快处理这些死者。
亡灵法师巢穴 −7 一名亡灵法师以此为巢穴,在无人打扰的地方举行黑暗仪式。
亡灵之城 33 这里曾是繁荣的人类聚落,如今却遭亵渎、化为废墟,成了亡灵之城。成群的行尸不断涌出,将恐怖散播到周围各地。
亡灵遗迹 −1 一座曾经雄伟的堡垒,如今只剩废墟。
(南方版本)这片古老遗迹的阴影长长地投在四周的沙地上。
吸血鬼密会 13 这处古老之地隐匿了数百年,成了一群嗜血生物的避难所。

注释

  1. ↑更精确的数值为 F i r s t I t e m C h a n c e − 1 2 {\displaystyle \tfrac{\mathit{FirstItemChance} - 1}{2}} 。
  2. ↑这里可能存在错误:武器采用 21 81 {\displaystyle \tfrac{21}{81}} ,其他类型采用 20 81 {\displaystyle \tfrac{20}{81}} 。

参考资料

英文原文

Concept drawings of unique armor and helmets

Concept drawings of unique armor and helmets


Named Items (also known as Famed Items in Ambitions) are rare items with unique looks, randomized stats and names (oftentimes their former owner).[1] They have a red glow.[2]

Legendary Items are unique items with extremely powerful and sometimes almost magic-like abilities.[3] They have a blue glow.[2]

Named Items

The item tables contain in-game possible values (minima and maxima if applicable) extrapolated from the game scripts. Hovering over icons will show what they represent. Clicking on the items icons will open up specific pages. The weapons name could not fit into the tables (inherent width limitations) but was added over their durability values as an invisible overlay so they can be searched (Ctrl + F shortcut); when searching for a named weapon simply input the weapon type and omit the "named" word, e.g.: to successfully find the Named Battle Whip, the search query input needs to start from the word "battle". Sorting triggers for columns with weapon/armor parameters are placed in the corresponding column cells in a row below (with a golden arrow). (NOTICE: most of the individual named weapons pages have not been updated (primarily the shield damage stat is lower rather than being x1.5-2))

Weapons

Durability is always modified. Then two other random stats among the following are improved:

  1. Damage 伤害
    1. Regular
    2. Direct
    3. Armor护甲
  2. Shield damage (if > 15)
  3. Chance to hit head (if > 0)
  4. Maximum Fatigue penalty (if < −9)
  5. Fatigue cost for active skills

The modifiers are random values within these ranges:

Durability Damage 伤害 Shield damage Chance to hit head 头部命中率 Maximum Fatigue penalty Skills Fatigue cost
Regular Direct vs Armor
x 0.9 - 1.4 x 1.1 - 1.3 + 8% - 16% + 10% - 30% x 1.5 - 2 + 10% - 20% x 0.5 - 0.8 − 1 - 3


Regular Damage Regular damage columns: the left column shows unmodified damage stat values (e.g. a regular, non-named weapon which the named weapon is derived from has these values), the right column shows the highest stat values both for the minimum and the maximum damage the weapon can have.

Melee one-handed

Durability Regular damage Direct damage Armor damage Shield damage Chance to hit head Maximum Fatigue Worth
⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand
Named Axe
Named Axe
72 - 112
Axe斧
35 - 55 46 - 72 30% - 46% 130% - 160% 16 - 32 −12 to −6 4000
Named Orc Axe
Named Orc Axe
58 - 90
Orc Axe
35 - 65 46 - 85 30% - 46% 130% - 160% 16 - 32 −22 to −11 2400
Named Battle Whip
Named Battle Whip
36 - 56
Battle Whip战鞭
15 - 30 20 - 39 10% - 26% 25% - 55% −6 to −6 2200
Named Cleaver
Named Cleaver
72 - 112
Cleaver斩刀
40 - 60 52 - 78 25% - 41% 90% - 120% −12 to −6 3800
Named Khopesh
Named Khopesh
38 - 59
Khopesh镰形剑
35 - 55 46 - 72 25% - 41% 120% - 150% −10 to −5 3200
Named Orc Cleaver
Named Orc Cleaver
47 - 73
Orc Cleaver
40 - 70 52 - 91 25% - 41% 110% - 140% −18 to −9 2400
Named Dagger
Named Dagger
45 - 70
Dagger匕首
20 - 40 26 - 52 20% - 36% 70% - 100% 1500
Named Qatal Dagger
Named Qatal Dagger
54 - 84
Qatal Dagger卡塔尔匕首
30 - 45 39 - 59 20% - 36% 70% - 100% 3000
Named Flail
Named Flail
65 - 101
Flail
25 - 55 33 - 72 30% - 46% 100% - 130% 10% - 30% −8 to −8 3400
Named Three-Headed Flail
Named Three-Headed Flail
54 - 84
Three-Headed Flail三头连枷
30 - 75 39 - 98 30% - 46% 100% - 130% 10% - 30% −10 to −5 3400
Named Warhammer
Named Warhammer
90 - 140
Warhammer破甲锤
30 - 40 39 - 52 50% - 66% 225% - 255% −8 to −8 4200
Named Mace
Named Mace
72 - 112
Mace钉锤
35 - 55 46 - 72 40% - 56% 110% - 140% −10 to −5 4000
Named Goblin Skewer
Named Goblin Skewer
32 - 50
Goblin Skewer地精尖矛
25 - 35 33 - 46 25% - 41% 70% - 100% −2 to −2 2000
Named Spear
Named Spear
65 - 101
Spear矛
35 - 40 46 - 52 25% - 41% 100% - 130% −10 to −5 3200
Named Cruel Falchion
Named Cruel Falchion
47 - 73
Cruel Falchion凶刃弯刀
35 - 45 46 - 59 20% - 36% 70% - 100% −2 to −2 2600
Named Fencing Sword
Named Fencing Sword
43 - 67
Fencing Sword决斗刺剑
35 - 50 46 - 65 20% - 36% 75% - 105% −4 to −4 4000
Named Shamshir
Named Shamshir
65 - 101
Shamshir舍施尔弯刀
45 - 50 59 - 65 20% - 36% 75% - 105% −8 to −8 4000
Named Sword
Named Sword
65 - 101
Sword剑
45 - 50 59 - 65 20% - 36% 85% - 115% −8 to −8 4200

Melee two-handed

Durability Regular damage Direct damage Armor damage Shield damage Chance to hit head Maximum Fatigue Worth
⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand
Named Bardiche
Named Bardiche
58 - 90
Bardiche长刃斧
75 - 95 98 - 124 40% - 56% 130% - 160% 24 - 48 −16 to −8 4600
Named Greataxe
Named Greataxe
65 - 101
Greataxe巨斧
80 - 100 104 - 130 40% - 56% 150% - 180% 36 - 72 −16 to −8 4600
Named Heavy Rusty Axe
Named Heavy Rusty Axe
86 - 134
Heavy Rusty Axe锈蚀重斧
75 - 90 98 - 117 50% - 66% 150% - 180% 36 - 72 −16 to −8 3400
Named Longaxe
Named Longaxe
65 - 101
Longaxe长柄斧
70 - 95 91 - 124 30% - 46% 110% - 140% 24 - 48 5% - 25% −14 to −7 3000
Named Crypt Cleaver
Named Crypt Cleaver
43 - 67
Crypt Cleaver墓穴斩刀
60 - 80 78 - 104 25% - 41% 120% - 150% 16 - 32 −16 to −8 3200
Named Rusty Warblade
Named Rusty Warblade
47 - 73
Rusty Warblade锈蚀战刃
60 - 80 78 - 104 35% - 51% 110% - 140% 16 - 32 −18 to −9 3200
Named Two-Handed Scimitar
Named Two-Handed Scimitar
58 - 90
Two-Handed Scimitar双手弯刀
65 - 85 85 - 111 25% - 41% 110% - 140% 16 - 32 −14 to −7 3200
Named Two-Handed Flail
Named Two-Handed Flail
72 - 112
Two-Handed Flail双手连枷
45 - 90 59 - 117 30% - 46% 115% - 145% 15% - 35% −16 to −8 2800
Named Polehammer
Named Polehammer
90 - 140
Polehammer长柄战锤
50 - 75 65 - 98 50% - 66% 185% - 215% 5% - 25% −14 to −7 3200
Named Two-Handed Hammer
Named Two-Handed Hammer
108 - 168
Two-Handed Hammer双手战锤
60 - 90 78 - 117 50% - 66% 200% - 230% 26 - 52 −18 to −9 4000
Named Two-Handed Skull Hammer
Named Two-Handed Skull Hammer
108 - 168
Two-Handed Skull Hammer双手颅骨锤
45 - 65 59 - 85 60% - 76% 180% - 210% 26 - 52 −16 to −8 3200
Named Polemace
Named Polemace
58 - 90
Polemace长柄钉锤
60 - 75 78 - 98 40% - 56% 120% - 150% 5% - 25% −14 to −7 2600
Named Two-Handed Mace
Named Two-Handed Mace
108 - 168
Two-Handed Mace双手钉锤
75 - 95 98 - 124 50% - 66% 125% - 155% 26 - 52 −16 to −8 3400
Named Two-Handed Spiked Mace
Named Two-Handed Spiked Mace
65 - 101
Two-Handed Spiked Mace双手尖刺钉锤
50 - 70 65 - 91 60% - 76% 115% - 145% 20 - 40 −14 to −7 3000
Named Billhook
Named Billhook
65 - 101
Billhook钩镰
55 - 85 72 - 111 30% - 46% 140% - 170% 5% - 25% −14 to −7 3200
Named Bladed Pike
Named Bladed Pike
27 - 42
Bladed Pike
55 - 80 72 - 104 30% - 46% 125% - 155% 5% - 25% −14 to −7 2200
Named Jagged Pike
Named Jagged Pike
36 - 56
Jagged Pike锯齿长枪
50 - 70 65 - 91 25% - 41% 90% - 120% 5% - 25% −6 to −6 2400
Named Pike
Named Pike
58 - 90
Pike长枪
60 - 80 78 - 104 30% - 46% 100% - 130% 5% - 25% −14 to −7 2800
Named Swordlance
Named Swordlance
47 - 73
Swordlance长柄剑刃
60 - 80 78 - 104 30% - 46% 90% - 120% −14 to −7 3200
Named Warscythe
Named Warscythe
32 - 50
Warscythe战镰
55 - 80 72 - 104 30% - 46% 105% - 135% −16 to −8 2800
Named Spetum
Named Spetum
54 - 84
Spetum三尖矛
55 - 75 72 - 98 25% - 41% 100% - 130% 5% - 25% −14 to −7 2800
Named Greatsword
Named Greatsword
65 - 101
Greatsword巨剑
85 - 100 111 - 130 25% - 41% 100% - 130% 16 - 32 5% - 25% −12 to −6 4600
Named Warbrand
Named Warbrand
58 - 90
Warbrand长刃战刀
50 - 75 65 - 98 20% - 36% 75% - 105% 5% - 25% −10 to −5 4000
Named Executioner's Sword
Named Executioner's Sword
65 - 101
Executioner's Sword行刑剑
95 - 110 124 - 143 35% - 51% 90% - 120% 16 - 32 5% - 25% −12 to −6 4300
Named Pollaxe
Named Pollaxe
65 - 101
Pollaxe骑士斧戟
50 - 75 65 - 98 40% - 56% 110% - 140% 24 - 48 5% - 25% −13 to −6 4200
Named Estoc
Named Estoc
58 - 90
Estoc穿甲刺剑
35 - 50 46 - 65 45% - 61% 75% - 105% 5% - 25% −9 to −9 2600

Ranged

Ranged weapons can roll on more stats:

  1. Additional accuracy
  2. Ammunition stack (throwing weapons)

The ranges are as follows:

Accuracy Ammo
+ 5% - 15% + 1 - 3
Durability Regular damage Direct damage Armor damage Chance to hit head Maximum Fatigue Worth
⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand
Named Reinforced Boondock Bow
Named Reinforced Boondock Bow
56 - 87
Reinforced Boondock Bow强化荒野短弓
30 - 50 39 - 65 45% - 61% 60% - 90% −2 to −2 2200
Named Warbow
Named Warbow
90 - 140
Warbow战弓
50 - 70 65 - 91 35% - 51% 60% - 90% −6 to −6 4600
Named Crossbow
Named Crossbow
58 - 90
Crossbow弩
50 - 70 65 - 91 50% - 66% 75% - 105% −12 to −6 4400
Named Handgonne
Named Handgonne
54 - 84
Handgonne手铳
35 - 75 46 - 98 25% - 41% 90% - 120% −14 to −7 5000
Named Javelins
Named Javelins
Javelins标枪
30 - 45 39 - 59 45% - 61% 75% - 105% −6 to −6 1400
Named Throwing Axes
Named Throwing Axes
Throwing Axes
25 - 40 33 - 52 30% - 46% 110% - 140% 5% - 25% −4 to −4 1400


Shields

Two random stats among the following are improved:

  1. Durability
  2. Defense
    1. Melee
    2. Ranged
  3. Maximum Fatigue penalty
  4. Fatigue cost for active skills

The modifiers are random values within these ranges:

Durability Defense Maximum Fatigue penalty Skills Fatigue cost
Melee Ranged
x 1.2 - 1.6 x 1.2 - 1.4 x 1.2 - 1.4 x 0.7 - 0.9 − 1 - 3
Name Durability Melee Defense Ranged Defense Maximum Fatigue Worth
⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand
Bandit Heater Shield
Bandit Heater Shield
Bandit Heater Shield 32 - 51 20 - 28 15 - 21 −14 to −10 600
Metal Heater Shield
Metal Heater Shield
Metal Heater Shield 60 - 96 20 - 28 15 - 21 −18 to −13 1000
Relic Heater Shield
Relic Heater Shield
Relic Heater Shield 32 - 51 20 - 28 15 - 21 −14 to −10 1000
Named Undead Heater Shield
Named Undead Heater Shield
Named Undead Heater Shield 32 - 51 20 - 28 15 - 21 −14 to −10 600
Winged Shield
Winged Shield
Winged Shield 32 - 51 20 - 28 15 - 21 −14 to −10 1000
Bandit Kite Shield
Bandit Kite Shield
Bandit Kite Shield 48 - 77 15 - 21 25 - 35 −16 to −11 700
Dragon Kite Shield
Dragon Kite Shield
Dragon Kite Shield 48 - 77 15 - 21 25 - 35 −16 to −11 800
Pavise Shield
Pavise Shield
Pavise Shield 48 - 77 15 - 21 25 - 35 −16 to −11 800
Named Undead Kite Shield
Named Undead Kite Shield
Named Undead Kite Shield 48 - 77 15 - 21 25 - 35 −16 to −11 700
Named Orc Heavy Shield
Named Orc Heavy Shield
Named Orc Heavy Shield 72 - 115 15 - 21 15 - 21 −22 to −15 500
Golden Round Shield
Golden Round Shield
Golden Round Shield 60 - 96 19 - 27 17 - 24 −18 to −13 1500
Named Sipar Shield
Named Sipar Shield
Named Sipar Shield 60 - 96 18 - 25 18 - 25 −18 to −13 1500


Armors

Both stats are modified:

  1. Durability
  2. Maximum Fatigue penalty

The modifiers are random values within these ranges:

Durability Fatigue 疲劳
x 1.1 to 1.25 + 3 - 9 (up to a maximum of −8 total Fatigue)
Name Durability Maximum Fatigue Worth
⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand
Hardened Leather Armor
Hardened Leather Armor
Hardened Leather Armor 126 - 143 −9 to −8 2000
Plated Fur Armor
Plated Fur Armor
Plated Fur Armor 143 - 162 −11 to −8 4000
Studded Mail Armor
Studded Mail Armor
Studded Mail Armor 154 - 175 −13 to −8 4000
Named Noble Mail Armor
Named Noble Mail Armor
Named Noble Mail Armor 176 - 200 −12 to −8 5500
Skull and Chain Armor
Skull and Chain Armor
Skull and Chain Armor 209 - 237 −21 to −15 5500
Black and Gold Armor
Black and Gold Armor
Black and Gold Armor 231 - 262 −22 to −16 9000
Heraldic Mail Hauberk
Heraldic Mail Hauberk
Heraldic Mail Hauberk 231 - 262 −23 to −17 7000
Lindwurm Armor
Lindwurm Armor
Lindwurm Armor 231 - 262 −23 to −17 7500
Golden Scale Armor
Golden Scale Armor
Golden Scale Armor 264 - 300 −25 to −19 8000
Named Sellsword's Armor
Named Sellsword's Armor
Named Sellsword's Armor 286 - 325 −29 to −23 10000
Alloy Plate Armor
Alloy Plate Armor
Alloy Plate Armor 308 - 350 −32 to −26 9000
Golden Lamellar Armor
Golden Lamellar Armor
Golden Lamellar Armor 313 - 356 −37 to −31 11000
Leopard Armor
Leopard Armor
Leopard Armor 319 - 362 −32 to −26 15000
Plated Mail Hauberk
Plated Mail Hauberk
Plated Mail Hauberk 330 - 375 −33 to −27 14000
Enhanced Coat of Plates
Enhanced Coat of Plates
Enhanced Coat of Plates 352 - 400 −39 to −33 15000


Helmets

All stats but Vision are modified:

  1. Durability
  2. Maximum Fatigue penalty

The modifiers are random values within these ranges:

Durability Fatigue 疲劳
x 1.1 - 1.25 + 1 - 4 (up to a maximum of −4 total Fatigue)
Name Durability Maximum Fatigue Vision Worth
⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand ⠀⠀Icon expand
Norse Helmet
Norse Helmet
Norse Helmet 137 - 156 −5 to −4 −1 2000
Wolf Helmet
Wolf Helmet
Wolf Helmet 154 - 175 −7 to −4 −0 2000
Named Steppe Helmet
Named Steppe Helmet
Named Steppe Helmet 220 - 250 −11 to −8 −2 5000
Skull Helmet
Skull Helmet
Skull Helmet 231 - 262 −12 to −9 −2 5000
Nose Horned Helmet
Nose Horned Helmet
Nose Horned Helmet 253 - 287 −14 to −11 −2 5000
Golden Feathered Helmet
Golden Feathered Helmet
Golden Feathered Helmet 264 - 300 −15 to −12 −3 6000
Red and Gold Band Helmet
Red and Gold Band Helmet
Red and Gold Band Helmet 280 - 318 −16 to −13 −2 6000
Feathered Nasal Helmet
Feathered Nasal Helmet
Feathered Nasal Helmet 291 - 331 −17 to −14 −2 7000
Lindwurm Helmet
Lindwurm Helmet
Lindwurm Helmet 291 - 331 −17 to −14 −2 7500
Named Nordic Helmet
Named Nordic Helmet
Named Nordic Helmet 291 - 331 −17 to −14 −2 7500
Sallet
Sallet
Sallet 291 - 331 −17 to −14 −1 7000
Heraldic Bascinet
Heraldic Bascinet
Heraldic Bascinet 308 - 350 −18 to −15 −2 8000
Named Conic Helmet
Named Conic Helmet
Named Conic Helmet 308 - 350 −18 to −15 −3 8000
Gold and Black Turban
Gold and Black Turban
Gold and Black Turban 319 - 362 −19 to −16 −3 6000
Bull Helmet
Bull Helmet
Bull Helmet 330 - 375 −21 to −18 −3 8000


Legendary Items

Weapons

Name Durability Regular damage Direct damage Armor damage Maximum Fatigue Special Worth
Obsidian Dagger
Obsidian Dagger黑曜石匕首
Obsidian Dagger 黑曜石匕首 ∞ 25 - 45 20% 70% Resurrects any human killed with it as a Wiederganger fighting for you 5000
Reproach of the Old Gods
Reproach of the Old Gods古神之谴
Reproach of the Old Gods 古神之谴 90 50 - 55 20% 90% −8 Inflicts an additional 10 - 20 damage that ignores armor to up to three targets 20000
Miasma flail 01 70x70
Censer of the Diviner 预言者香炉 120 60 - 110 30% 110% -16 Leaves Miasma in any tile where the weapon is swung, hit or miss 14000
Quiver 05
Bloodletter's Reach 放血者之触 Inflicts additional stacking 10 bleeding damage per turn, for 2 turns 700

Armors

Name Durability Maximum Fatigue Special Worth
Aspect of Davkul
Aspect of Davkul达夫库尔化身
Aspect of Davkul 达夫库尔化身 270 −18 Regenerates itself by 90 points of durability each turn 20000
Armor of the Ijirok
Armor of the Ijirok伊吉罗克之甲
Armor of the Ijirok 伊吉罗克之甲 320 −32 Heals 10 hitpoints of the wearer each turn 12000
The Emperor's Armor
The Emperor's Armor帝王铠甲
The Emperor's Armor 帝王铠甲 400 −30 Reflects 25% of damage taken in melee back to the attacker 20000

Helmets

Name Durability Maximum Fatigue Special Worth
The Fangshire
The Fangshire獠牙乡
The Fangshire 獠牙乡 60 −5 Allows the wearer to see at night and negates any penalties due to nighttime 300
Glimpse of Davkul
Glimpse of Davkul达夫库尔一瞥
Glimpse of Davkul 达夫库尔一瞥 270 −10 Regenerates itself by 90 points of durability each turn 20000
Helmet of the Ijirok
Helmet of the Ijirok伊吉罗克之盔
Helmet of the Ijirok 伊吉罗克之盔 310 −20 Heals 10 hitpoints of the wearer each turn 13000
The Emperor's Countenance
The Emperor's Countenance帝王之容
The Emperor's Countenance 帝王之容 400 −20 Reflects 25% of damage taken in melee back to the attacker 20000

Shields

Name Durability Melee Defense Ranged Defense Maximum Fatigue Special Worth
Gilder's Embrace
Gilder's Embrace镀金者的拥抱
Gilder's Embrace 镀金者的拥抱 786 +25 +25 −16 Everyone striking this shield receives the Dazed Dazed恍惚 effect 20000

Locations

Non-legendary attackable locations can contain one or two named items (in addition to the items worn by the champions). The chance for a named item to appear is R e s o u r c e s + 4 ⋅ D i s t a n c e 5 − 37 {\displaystyle \tfrac{\mathit{Resources} + 4 \cdot \mathit{Distance}}{5} - 37} . R e s o u r c e s {\displaystyle \mathit{Resources}} are determined by the location type and D i s t a n c e {\displaystyle \mathit{Distance}} is the distance to the nearest settlement.[4]

The chance for a second named item is further reduced by the result of the first roll (1–100). On average that halves the chance if it was under 100%,[note 1] or subtracts 50.5% from it if it was higher than 100%.

Item has an almost[note 2] equal chance to be a weapon, shield, helmet or armor. After the type has been determined, each item specific to a location is twice more likely to be chosen than any generic one.

The following table shows the base percentage chance of a location to contain a named item: R e s o u r c e s 5 − 37 {\displaystyle \tfrac{\mathit{Resources}}{5} - 37} , without the 0.8 ⋅ D i s t a n c e {\displaystyle 0.8 \cdot \mathit{Distance}} bonus.

Name % World map description
Bandit Camp −1 A fortified wooden encampment used by outlaws to stash their loot, rest in between raids and play drinking games.
Bandit Hideout −23 An abandoned homestead with a collapsed roof.
Bandit Ruins −7 A once proud fortress now lying in ruins.
(southern) These ancient ruins cast their shadows far over the surrounding sands.
Barbarian Camp −1 A set of fur jurts typical for the barbarians of the northern regions.
Barbarian Sanctuary 28 Barbarians have flocked to this place and set up camp around a site of worship. A lot of fierce northern warriors are likely to be found nearby.
Barbarian Shelter −22 A couple of simple barbarian fur huts huddled down in a circle.
Goblin Camp −13 A makeshift encampment erected by goblins for shelter and stashing supplies.
Goblin Hideout −23 An abandoned homestead with a collapsed roof.
Goblin Outpost 3 A defensible outpost erected by goblins.
Goblin Ruins −7 A once proud fortress now lying in ruins.
(southern) These ancient ruins cast their shadows far over the surrounding sands.
Goblin Settlement 33 The gates to a great underground Goblin city, its maze-like tunnels teeming with vicious greenskins.
Nomad Hidden Camp −1 Nomads hide their camps well to avoid unwanted visitors or pursuing soldiers of the city states.
Nomad Ruins −7 These ancient ruins cast their shadows far over the surrounding sands.
Nomad Tent City 23 A large collection of colorful nomad huts and tents huddled together in the desert.
Nomad Tents −23 A small camp of nomad tents that can be packed up and moved quickly.
Orc Camp −9 A small camp erected by Orcs, either as part of a large horde in the vicinity or a small tribes of its own. They'll eventually move on to hunt and pillage elsewhere.
Orc Cave −17 This cave has been occupied by greenskins and turned into a foul-smelling camp.
Orc Hideout −23 An abandoned homestead with a collapsed roof.
Orc Ruins −7 A once proud fortress now lying in ruins.
(southern) These ancient ruins cast their shadows far over the surrounding sands.
Orc Settlement 33 A large and foul-smelling sea of tents, with a warlord's tent and throne-room in the middle, the largest of all. It's home to a whole tribe until they move on to hunt and raid elsewhere.
Undead Buried Castle 33 Sunken into the ground, this castle has been long abandoned, only to give refuge to much darker creatures.
Undead Crypt −1 A long forgotten crypt haunted by the ghosts of the past. The dead won't find sleep here.
Undead Graveyard −11 A place where people have buried their dead, placing them down for their last rest. Or at least they hoped so.
Undead Hideout −21 An abandoned homestead with a collapsed roof.
Undead Mass Grave 3 The sad remains of a merciless battle, an epidemic or other catastrophe. The survivors dug a large hole and piled all the corpses into it to get rid of them quickly.
Undead Necromancers Lair −7 A necromancer has made this lair his refuge for practicing dark rituals undisturbed.
Undead Necropolis 33 Once a thriving human settlement, this place has been defiled and fallen into ruin, turned into a necropolis of the undead. Waves of walking corpses pour forth to spread terror and fear in the surrounding lands.
Undead Ruins −1 A once proud fortress now lying in ruins.
(southern) These ancient ruins cast their shadows far over the surrounding sands.
Undead Vampire Coven 13 Hidden for centuries, this ancient place became a safe haven for a coven of hemovores.

Notes

  1. ↑ More precisely, F i r s t I t e m C h a n c e − 1 2 {\displaystyle \tfrac{\mathit{FirstItemChance} - 1}{2}} .
  2. ↑ Likely an error: 21 81 {\displaystyle \tfrac{21}{81}} for weapons, 20 81 {\displaystyle \tfrac{20}{81}} for every other type.

References